This is a real, continuous simulation. Every frame, a population of 1,800 cells is mutated at random and then selected toward a survivable form. Nothing is scripted - the organism assembles itself from chaos, generation after generation. Drag to orbit.
Before we talk cache and memory for agents, we check the hardware. On load this page profiled your machine, chose a memory budget to fit it, and now it continuously watches the heap, degrading quality and cleaning the GPU ad-hoc whenever it crosses a threshold. Everything below is measured live, right now, on your device.
Random change never stops. Most of it is noise - but variation is the raw material evolution has to work with.
Turn selection up and the swarm snaps into form. Turn it down and mutation wins - the organism dissolves.
Too little mutation and evolution stalls; too much and nothing holds. Intelligence lives at the edge between them.
Runs continuously and memory-safely: no per-frame allocation, it pauses when the tab is hidden, and frees the GPU context when you leave.